Iterate : ten lessons in design and failure /
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false...
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Main Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Cambridge, Massachusetts :
The MIT Press,
[2019]
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Subjects: |
Main Collection - Walker Library - 2nd Floor
Call Number: |
NK1520 .S47 2019
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Copy 1 | Available Pull and Hold |