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The poverty of television : the mediation of suffering in class-divided Philippines /
Published 2015Table of Contents: “…Introduction: the poverty of television -- The moral turn: from first principles to lay moralities -- Theorising mediated suffering: ethics of media texts, audiences and ecologies -- Audience ethics: mediating suffering in everyday life -- Entertainment: playing with pity -- News: recognising calls to action -- Conclusions: mediating suffering, dividing class.…”
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The poverty of television : the mediation of suffering in class-divided Philippines /
Published 2015Table of Contents: “…Introduction: the poverty of television -- The moral turn: from first principles to lay moralities -- Theorising mediated suffering: ethics of media texts, audiences and ecologies -- Audience ethics: mediating suffering in everyday life -- Entertainment: playing with pity -- News: recognising calls to action -- Conclusions: mediating suffering, dividing class -- Appendix: the poverty of television.…”
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Victorians.
Published 2012Table of Contents: “…; How (not) to speak Cockney; Victorian problems; Code crackers; Amazing cures (I); Amazing cures (2); Somnambulism (sleep-walking); Defying death; Further death-defying challenges; Victorian celebrity fact file; One trick too many; Object lessons; Misbehaving pupils; School Inspector's Report; Victorian vandals; What a nuisance; Booking an entertainment; Playing games; Nursery rhymes; Lost and found; Situations vacant; Posters; Hints for home comfort.…”
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The Real and the Virtual.
Published 2020Table of Contents: “…PART III: Cybersubcultures -- Sex, Sexuality, and Cyberspace -- The Use of Social Networking Sites And Their Relation to Users' Offline Networks -- Cybergrace Among Eating Disorder Survivors in Singapore -- PART IV: The Future of Interactive Entertainment -- Playing Games as an Art Experience -- Anthropology of Accessibility: The Perceptual Problems of Human-Computer Interactions -- PART V: Social Presence in Virtual Worlds -- Social Nature of Time and Space in Online Games: Designing Fantastic Social Worlds…”
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