Thinking about video games : interviews with the experts /
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weig...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Bloomington :
Indiana University Press,
[2015]
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Series: | Digital game studies.
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Subjects: |
MARC
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020 | |a 0253017157 |q (pbk. ; |q alk. paper) | ||
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020 | |z 9780253017185 |q (ebook) | ||
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100 | 1 | |a Heineman, David S. | |
245 | 1 | 0 | |a Thinking about video games : |b interviews with the experts / |c David S. Heineman. |
264 | 1 | |a Bloomington : |b Indiana University Press, |c [2015] | |
300 | |a xiii, 251 pages ; |c 23 cm. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
490 | 1 | |a Digital game studies | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |g Preface -- |g Participants -- |g Introduction -- |g Section 1. |t Games and history. |t Nolan Bushnell: learning from the past -- |t Chris Melissinos: art and video games -- |t Eugene Jarvis: games and design -- |t Henry Lowood: Archiving and games -- |g Section 2. |t Games and economy. |t Ed Fries: the economics and politics of a launch -- |t Kellee Santiago: independent game development -- |t Chris Grant: games and press -- |t Edward Castronova: games, economics, and policies -- |g Section 3. |t Games and culture. |t Jamie Dillion: games, community, and charity -- |t Casey Hudson: games and emotion -- |t Ian Bogost: anxieties, procedures, and game studies -- |g Conclusion -- |g Notes -- |g Works cited -- |g Index. |
520 | |a The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. --Publisher's description. | ||
650 | 0 | |a Video games. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Video games industry. | |
830 | 0 | |a Digital game studies. | |
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