Museum experience design : crowds, ecosystems and novel technologies /

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve mor...

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Bibliographic Details
Other Authors: Vermeeren, Arnold (Editor), Calvi, Licia (Editor), Sabiescu, Amalia (Editor)
Format: Electronic eBook
Language:English
Published: Cham, Switzerland : Springer, [2018]
Series:Springer series on cultural computing.
Subjects:
Online Access:CONNECT
Table of Contents:
  • Future museum experience design : crowds, ecosystems and novel technologies
  • Part I. Engaging the public. Supporting social engagement for young audiences with serious games and virtual environments in museums
  • Design is not [crossed out] for us : engaging a new audience for the design museum by changing their expectations
  • Crowdsourcing ideas for augmented reality museum experiences with children
  • Part II. Crowds
  • diverse audiences. Experiencing the art museum : methods for public engagement
  • Crowd mining applied to preservation of digital cultural heritage
  • Paid crowdsourcing as concept and content generator to enhance museum experiences
  • The value of user-centric crowdsourcing for cultural heritage : fostering emotional engagement with integrity
  • One museum, multiple doors
  • design for experience of living cultural heritage for different stakeholders
  • Part III. Opportunities through technology. Augmenting the experience of a museum visit with a geo-located AR app for an associated archaeological site
  • Interactive and social technology : challenges and opportunities for museums and heritage institutions in Latin America
  • Using mobile technologies to capture the visitor experience
  • A critical reflection on three paradigms in museum experience design
  • Part IV. Museums as part of an ecosystem. Becoming Vincent : a multifaceted story in a multifaceted ecosystem
  • Designing trajectories of experiences : in museums, around museums, or including museums
  • The museum as ecosystem and museums in learning ecosystems.