Virtually sacred : myth and meaning in World of Warcraft and Second Life /
Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds...
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Format: | Electronic eBook |
Language: | English |
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New York :
Oxford University Press,
2014.
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Online Access: | CONNECT |
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