Virtually sacred : myth and meaning in World of Warcraft and Second Life /

Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds...

Full description

Saved in:
Bibliographic Details
Main Author: Geraci, Robert M. (Author)
Corporate Author: Oxford University Press
Format: Electronic eBook
Language:English
Published: New York : Oxford University Press, 2014.
Subjects:
Online Access:CONNECT
Search Result 1

Virtually sacred : myth and meaning in World of Warcraft and Second Life / by Geraci, Robert M.

Published 2014
Book