Virtually sacred : myth and meaning in World of Warcraft and Second Life /

Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds...

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Bibliographic Details
Main Author: Geraci, Robert M. (Author)
Corporate Author: Oxford University Press
Format: Electronic eBook
Language:English
Published: New York : Oxford University Press, 2014.
Subjects:
Online Access:CONNECT
Table of Contents:
  • Introduction: Real stories in virtual worlds
  • A cultural adventure
  • Polite society
  • A world with meaning
  • The flow of faith online
  • Another life for religion
  • Sacred second lives
  • Reassembling religion
  • Appendix: On method in the study of virtual worlds.