Virtually sacred : myth and meaning in World of Warcraft and Second Life /
Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds...
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Format: | Electronic eBook |
Language: | English |
Published: |
New York :
Oxford University Press,
2014.
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Online Access: | CONNECT |
Table of Contents:
- Introduction: Real stories in virtual worlds
- A cultural adventure
- Polite society
- A world with meaning
- The flow of faith online
- Another life for religion
- Sacred second lives
- Reassembling religion
- Appendix: On method in the study of virtual worlds.