Media design and technology for live entertainment : essential tools for video presentation /

"Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection design for live entertainment. After an introduction on content creation and acquisition, this book's focus is on how content is used and transmitted, by describing...

Full description

Saved in:
Bibliographic Details
Main Author: Gaddy, Davin E. (Author)
Format: Electronic eBook
Language:English
Published: New York, NY : Routledge, 2018.
Subjects:
Online Access:CONNECT

MARC

LEADER 00000cam a2200000 i 4500
001 in00006068077
006 m o d
007 cr |||||||||||
008 171010s2018 nyu ob 001 0 eng
005 20220713133543.6
010 |a  2020691135 
035 |a 1WRLDSHRon1013592109 
040 |a DLC  |b eng  |e rda  |c DLC  |d N$T  |d OCLCF  |d UAB  |d UMI  |d TOH  |d STF  |d COO  |d CEF  |d UOK  |d KSU  |d UPM  |d U3W  |d DEBBG  |d AU@  |d G3B  |d S9I  |d C6I  |d TYFRS  |d YDX  |d OCLCO 
019 |a 1016043288  |a 1017990343  |a 1058455391  |a 1097146106 
020 |a 9781315442709  |q epub 
020 |a 1315442701 
020 |a 9781315442723  |q ebk 
020 |a 1315442728 
020 |z 9781138215139  |q hbk : alk. paper 
020 |z 9781138216211  |q pbk : alk. paper 
020 |a 9781315442716 
020 |a 131544271X 
020 |a 9781315442693 
020 |a 1315442698 
020 |z 1138215139 
020 |z 1138216216 
035 |a (OCoLC)1013592109  |z (OCoLC)1016043288  |z (OCoLC)1017990343  |z (OCoLC)1058455391  |z (OCoLC)1097146106 
037 |a CL0500000923  |b Safari Books Online 
050 0 0 |a TR850 
082 0 0 |a 777  |2 23 
049 |a TXMM 
100 1 |a Gaddy, Davin E.,  |e author. 
245 1 0 |a Media design and technology for live entertainment :  |b essential tools for video presentation /  |c Davin E. Gaddy. 
264 1 |a New York, NY :  |b Routledge,  |c 2018. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
520 |a "Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection design for live entertainment. After an introduction on content creation and acquisition, this book's focus is on how content is used and transmitted, by describing the essential components of video systems, providing a collection of definitions used in communicating video concepts, and including basic system trouble-shooting tips and tricks. A brief history of projected imagery is included as well as information on analog systems as outdated technology continues to be used either by choice of the designer or by necessity of budget. By allowing the reader to understand the tools and how to use them, the reader should be able to create their own projection systems to meet their design ideas"--  |c Provided by publisher. 
504 |a Includes bibliographical references and index. 
505 0 |a Purpose -- A brief history -- Ancient technology -- Early devices -- Modern revolution -- Physiology and psychology -- Physics of light -- Perception of light -- Design elements -- Design team -- Design process -- Budget based -- Concept based -- Collaboration -- Functions of media design -- Informative -- Environmental -- Emotive -- Special effect -- Textural -- Live effects and interactivity -- Source material -- Stock content -- Copyright -- Royalty/royalty free -- Public domain -- Fair use -- File sharing websites -- Custom content -- Non linear editor -- Composition -- File size/compression -- Codecs -- Alpha channel/matte -- Storage and transport -- Streaming video -- Resolution -- Pixel density/raster -- Perceived resolution -- Aspect ratio -- Interlaced or progressive scan -- Frame rate -- Refresh rate -- Display surface -- Screen properties -- Gain -- Contrast ratio -- Viewing angle -- Texture -- Rear or front projection -- Non-traditional materials -- Video and LED walls -- Monitor -- Rear projection -- Rear projection cube -- Laser phosphor display -- Panel -- Transparent display -- Electro-wetting and electrophoretic technology -- Projectors -- Historical devices -- Cathode ray tube -- Projector anatomy -- DLP -- Single chip -- 3-chip -- LCOS -- Illumination technology -- Metal halide -- Xenon -- Solid state -- Lens -- Fixed -- Zoom -- Source -- Analog source -- Digital source -- Tape based and optical disk systems -- Hard disk and solid state systems -- Camera -- Streaming media -- Computer based systems -- Slide -- Cue -- Timeline -- VJ sampling -- Object oriented programing environment -- Media server -- Distribution -- Analog sunset -- Digital rights management -- Extended display information data -- Video signal interfaces -- Cable -- Copper -- Adaptive copper -- Fiber -- Passive / active adapters -- VOIP -- HDBASE-T/ Audio video bridging -- Passive splitter -- Distribution amplifier -- Wireless -- Scaling -- Scan converting -- Resolution multiplier -- Control -- Switchers -- Passive -- Glitch free -- Seamless -- Mixers -- Matrix routers -- Computers -- Control communication -- Timecode -- OSC -- Encoders -- Serial communication -- Virtual network computing -- Artnet/ethernet -- CITP protocol -- Media server extensions layer -- Syphon/spout -- Network -- Internet protocol -- Switches and routers -- Wireless bridging -- System management -- Data transfer and file sharing -- Information preservation -- Presentation -- Optical alignment -- Keystone correction -- Pixel adjustment -- Gamma -- Color correction -- Brightness -- Lumens and nits -- Stacking -- Contrast ratio -- Video black -- Ambient light -- Trouble shooting -- Grounding and shielding -- Skew -- Signal strength -- Sync -- Genlock -- Edid/handshake -- Digital artifacts -- Dropped frames -- Latency -- Content playback errors -- Display errors -- Control errors -- Network errors -- Preventive maintenance -- Advanced projection design -- Video mapping and masking -- Masking irregular shaped objects -- Mapping 3D objects -- Blending -- Moving fixtures -- 3D projection -- Passive optics -- Active shutters -- Interactive projection -- Image tracking -- Blob detection -- Sensors -- Encoders -- Particle generation and cellular automatons -- Holography -- Pepper's ghost -- Light field display -- Atmospheric projection -- Large scale imaging -- Augmented reality. 
588 |a Description based on print version record. 
590 |a O'Reilly Online Learning Platform: Academic Edition (SAML SSO Access) 
650 0 |a Video recording. 
650 0 |a Video recordings  |x Production and direction. 
650 0 |a Multimedia systems. 
730 0 |a WORLDSHARE SUB RECORDS 
776 0 8 |i Print version:  |t Media design and technology for live entertainment  |d New York, NY : Routledge, 2018.  |z 9781138215139 (hbk : alk. paper)  |w (DLC) 2017025604 
856 4 0 |u https://go.oreilly.com/middle-tennessee-state-university/library/view/-/9781315442709/?ar  |z CONNECT  |3 O'Reilly  |t 0 
949 |a ho0 
994 |a 92  |b TXM 
998 |a wi  |d z 
999 f f |s 818ad9b6-d44e-4fe8-9297-6f81d006c47d  |i 5d66b66c-bc14-40c0-bfc4-61a623a0b510  |t 0 
952 f f |a Middle Tennessee State University  |b Main  |c James E. Walker Library  |d Electronic Resources  |t 0  |e TR850   |h Library of Congress classification 
856 4 0 |3 O'Reilly  |t 0  |u https://go.oreilly.com/middle-tennessee-state-university/library/view/-/9781315442709/?ar  |z CONNECT