Head first C♯ /

This book covers C# & .NET 4.0 and Visual Studio 2010, and teaches everything from inheritance to serialization.--[book cover].

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Bibliographic Details
Main Author: Stellman, Andrew
Other Authors: Greene, Jennifer, 1971-
Format: Electronic eBook
Language:English
Published: Beijing ; Sebastopol, CA : O'Reilly, 2010.
Edition:2nd ed.
Series:Head first series.
Subjects:
Online Access:CONNECT

MARC

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505 0 |a Intro: your brain on C# -- Get productive with C#: Visual applications, in 10 minutes or less -- It's all just code: Under the hood -- Objects get oriented: Making code make sense -- Types and references: It's 10:00. Do you know where your data is? -- Encapsulation: Keep your privates...private -- Inheritance: Your object's family tree -- Interfaces and abstract classes: Making classes keep their promises -- Enums and collections: Storing lots of data -- Reading and writing files: Save the byte array, save the world -- Exception handling: Putting out fires gets old -- Events and delegates: What your code does when you're not looking -- Review and preview: Knowledge, power, and building cool stuff -- Controls and graphics: Make it pretty -- Captain Amazing: The death of the object -- LINQ: Get control of your data -- Leftovers: The top 11 things we wanted to include in this book -- 
505 0 0 |t Advance Praise for Head First C# --  |t Praise for other Head First books --  |t How to Use this Book: Intro --  |t Who is this book for? --  |t Who should probably back away from this book? --  |t We know what you're thinking. --  |t And we know what your brain is thinking. --  |t Metacognition: thinking about thinking --  |t Here's what WE did: --  |t Here's what YOU can do to bend your brain into submission --  |t What you need for this book: --  |t Read me --  |t The technical review team --  |t Safari® Books Online --  |g 1.  |t : Get Productive With C#: Visual Applications, in 10 Minutes or Less --  |t Why you should learn C#C# and the Visual Studio IDE make lots of things easy --  |t Help the CEO go paperless --  |t Get to know your users' needs before you start building your program --  |t Here's what you're going to build --  |t What you do in Visual Studio... --  |t What Visual Studio does for you... --  |t Develop the user interface --  |t Visual Studio, behind the scenes --  |t Add to the auto-generated code --  |t You can already run your application --  |t Where are my files? --  |t Here's what we've done so far --  |t We need a database to store our information --  |t The IDE created a database --  |t SQL is its own language --  |t Creating the table for the Contact ListThe blanks on the contact card are columns in our People table --  |t Finish building the table --  |t Insert your card data into the database --  |t Connect your form to your database objects with a data source --  |t Add database-driven controls to your form --  |t Good programs are intuitive to use --  |t Test drive --  |t How to turn YOUR application into EVERYONE'S application --  |t Give your users the application --  |t You're NOT done: test your installation --  |t You've built a complete data-driven application --  |g 2.  |t : It's All Just Code: Under the Hood --  |t When you're doing this... --  |t ...the IDE does thisWhere programs come from --  |t The IDE helps you code --  |t When you change things in the IDE, you're also changing your code --  |t Anatomy of a program --  |t Your program knows where to start --  |t You can change your program's entry point --  |t Two classes can be in the same namespace --  |t Your programs use variables to work with data --  |t C# uses familiar math symbols --  |t Use the debugger to see your variables change --  |t Loops perform an action over and over --  |t Time to start coding --  |t if/else statements make decisions --  |t Set up conditions and see if they're true --  |t Code Magnets --  |t Csharpcross --  |t Code Magnets Solution --  |g 3.  |t : Objects: Get Oriented!: Making Code Make SenseHow Mike thinks about his problems --  |t How Mike's car navigation system thinks about his problems --  |t Mike's Navigator class has methods to set and modify routes --  |t Use what you've learned to build a program that uses a class --  |t Mike gets an idea --  |t Mike can use objects to solve his problem --  |t You use a class to build an object --  |t When you create a new object from a class, it's called an instance of that class --  |t A better solution...brought to you by objects! --  |t An instance uses fields to keep track of things --  |t Let's create some instances! --  |t Thanks for the memory. 
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