Head first C♯ /
This book covers C# & .NET 4.0 and Visual Studio 2010, and teaches everything from inheritance to serialization.--[book cover].
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Format: | Electronic eBook |
Language: | English |
Published: |
Beijing ; Sebastopol, CA :
O'Reilly,
2010.
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Edition: | 2nd ed. |
Series: | Head first series.
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Subjects: | |
Online Access: | CONNECT |
MARC
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100 | 1 | |a Stellman, Andrew. | |
245 | 1 | 0 | |a Head first C♯ / |c Andrew Stellman, Jennifer Greene. |
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250 | |a 2nd ed. | ||
260 | |a Beijing ; |a Sebastopol, CA : |b O'Reilly, |c 2010. | ||
300 | |a 1 online resource (xl, 797 pages) : |b illustrations. | ||
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490 | 1 | |a Head first | |
588 | |a Previous ed.: 2007. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Intro: your brain on C# -- Get productive with C#: Visual applications, in 10 minutes or less -- It's all just code: Under the hood -- Objects get oriented: Making code make sense -- Types and references: It's 10:00. Do you know where your data is? -- Encapsulation: Keep your privates...private -- Inheritance: Your object's family tree -- Interfaces and abstract classes: Making classes keep their promises -- Enums and collections: Storing lots of data -- Reading and writing files: Save the byte array, save the world -- Exception handling: Putting out fires gets old -- Events and delegates: What your code does when you're not looking -- Review and preview: Knowledge, power, and building cool stuff -- Controls and graphics: Make it pretty -- Captain Amazing: The death of the object -- LINQ: Get control of your data -- Leftovers: The top 11 things we wanted to include in this book -- | |
505 | 0 | 0 | |t Advance Praise for Head First C# -- |t Praise for other Head First books -- |t How to Use this Book: Intro -- |t Who is this book for? -- |t Who should probably back away from this book? -- |t We know what you're thinking. -- |t And we know what your brain is thinking. -- |t Metacognition: thinking about thinking -- |t Here's what WE did: -- |t Here's what YOU can do to bend your brain into submission -- |t What you need for this book: -- |t Read me -- |t The technical review team -- |t Safari® Books Online -- |g 1. |t : Get Productive With C#: Visual Applications, in 10 Minutes or Less -- |t Why you should learn C#C# and the Visual Studio IDE make lots of things easy -- |t Help the CEO go paperless -- |t Get to know your users' needs before you start building your program -- |t Here's what you're going to build -- |t What you do in Visual Studio... -- |t What Visual Studio does for you... -- |t Develop the user interface -- |t Visual Studio, behind the scenes -- |t Add to the auto-generated code -- |t You can already run your application -- |t Where are my files? -- |t Here's what we've done so far -- |t We need a database to store our information -- |t The IDE created a database -- |t SQL is its own language -- |t Creating the table for the Contact ListThe blanks on the contact card are columns in our People table -- |t Finish building the table -- |t Insert your card data into the database -- |t Connect your form to your database objects with a data source -- |t Add database-driven controls to your form -- |t Good programs are intuitive to use -- |t Test drive -- |t How to turn YOUR application into EVERYONE'S application -- |t Give your users the application -- |t You're NOT done: test your installation -- |t You've built a complete data-driven application -- |g 2. |t : It's All Just Code: Under the Hood -- |t When you're doing this... -- |t ...the IDE does thisWhere programs come from -- |t The IDE helps you code -- |t When you change things in the IDE, you're also changing your code -- |t Anatomy of a program -- |t Your program knows where to start -- |t You can change your program's entry point -- |t Two classes can be in the same namespace -- |t Your programs use variables to work with data -- |t C# uses familiar math symbols -- |t Use the debugger to see your variables change -- |t Loops perform an action over and over -- |t Time to start coding -- |t if/else statements make decisions -- |t Set up conditions and see if they're true -- |t Code Magnets -- |t Csharpcross -- |t Code Magnets Solution -- |g 3. |t : Objects: Get Oriented!: Making Code Make SenseHow Mike thinks about his problems -- |t How Mike's car navigation system thinks about his problems -- |t Mike's Navigator class has methods to set and modify routes -- |t Use what you've learned to build a program that uses a class -- |t Mike gets an idea -- |t Mike can use objects to solve his problem -- |t You use a class to build an object -- |t When you create a new object from a class, it's called an instance of that class -- |t A better solution...brought to you by objects! -- |t An instance uses fields to keep track of things -- |t Let's create some instances! -- |t Thanks for the memory. |
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