IPhone open application development /

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise bo...

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Bibliographic Details
Main Author: Zdziarski, Jonathan A.
Format: Electronic eBook
Language:English
Published: Sebastopol, Calif. : O'Reilly Media, ©2008.
Edition:1st ed.
Subjects:
Online Access:CONNECT

MARC

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245 1 0 |a IPhone open application development /  |c by Jonathan Zdziarski. 
250 |a 1st ed. 
260 |a Sebastopol, Calif. :  |b O'Reilly Media,  |c ©2008. 
300 |a 1 online resource (267 pages) 
336 |a text  |b txt  |2 rdacontent 
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500 |a "Write native, objective-C applications for the iPhone"--Cover. 
500 |a Includes index. 
588 0 |a Print version record. 
520 |a Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit. This book explains: How to access the iPhone's underlying operating system The makeup of an iPhone application How to get the open source tool chain running on your desktop The iPhone's core user interface framework, which is heavily tied to major application-level functions Using the many touted iPhone features such as multitouch, hardware sensors, and gestures Intercepting and handling event notifications for many iPhone-related events Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone How to record and play simple sounds and intercept sound events Advanced digital audio output using Apple's new Audio Toolbox framework Advanced user interface components such as section lists, keyboards, and image manipulation The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser. This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you. 
504 |a Includes bibliographical references and index. 
505 0 |a Table of Contents; Preface; Audience for This Book; Organization of the Material; Conventions Used in This Book; Using Code Examples; Safari® Books Online; Legal Disclaimer; We'd Like to Hear from You; Acknowledgments; Breaking Into and Setting Up the iPhone; Jailbreak Procedures; Third-Party Jailbreak Software; Downgrading iPhone Software; Preparing for downgrade; Downgrading the software; Installing SSH; Installing BSD Subsystem; Additional Resources; Getting Started with Applications; Anatomy of an Application; Creating an Application Skeleton; Building the Free Tool Chain. 
505 8 |a What You'll NeedSupported desktop platform; High speed Internet connection; Open source tools; iPhone filesystem; Compiling the Tool Chain; Step 1: Build and install the LLVM framework; Step 2: Build and install cross-compiler tools; Step 3: Patch the system headers; Step 4: Install the Csu; Step 5: Build and install llvm-gcc; Building and Installing Applications; Installing an Application; Integrating with XCode; Transitioning to Objective-C; Messaging; Class and Method Declarations; Imports; Interface declaration; Methods; Implementation; Categories; Posing; Further Study. 
505 8 |a Introduction to UIKitBasic User Interface Elements; Windows and Views; Creating a Window and View; Displaying the View; The Most Useless Application Ever; What's Going On; Deriving from UIView; The Second Most Useless Application Ever; What's Going On; Further Study; Text Views; Creating a Text View; Editing; Margins; Text properties; Assigning Content; Displaying the Text View; Example: Displaying iPhone Disclaimers; What's Going On; Further Study; Navigation Bars; Creating a Navigation Bar; Setting the title; Buttons and button styles; Navigation bar style; Displaying the Navigation Bar. 
505 8 |a Intercepting Button PressesDisabling Buttons; Adding a Segmented Control; Example: Mute Button for the Spouse; What's Going On; Further Study; Transition Views; Creating a Transition; Calling a Transition; Example: Page Flipping; What's Going On; Further Study; Alert Sheets; Creating an Alert Sheet; Alert Sheet Buttons; Destructive buttons; Displaying the Alert Sheet; Intercepting Button Presses; Dismissing an Alert Sheet; Example: End-of-the-World Button; What's Going On; Further Study; Tables; Creating the Table; Subclassing UITable; Overriding UITable methods; Data binding; Labels. 
505 8 |a DisclosuresImage and text cells; Swipe-to-delete; Item selection; Example: File Browser; What's Going On; Further Study; Status Bar Manipulation; Status Bar Mode; Mode; Orientation; Duration; Fence ID; Animation; Status Bar Size; Status Bar Images; Installation; Displaying and removing the status bar image; Application Badges; Displaying an Application Badge; Removing an Application Badge; Further Study; Application Services; Suspending; Resuming; Program Termination; Further Study; Event Handling and Graphics Services; Introduction to Geometric Structures; CGPoint; CGSize; CGRect. 
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